"I'm a firm believer of the idea that repetition makes things funnier, and at this point we've certainly tested the limits of that theory," Morrissette says.Īs other Twitter users started submitting their own discoveries - in games like Half-Life and Pokémon - Morrissette found some links between the machines. Soda machines, he found, were everywhere. He posted a screenshot to Twitter from his personal account, and then went digging in his personal video game collection to track down others. Add a vrcobjectsync script on the root object. To make an object in your scene able to be picked up by players who have Vive or Touch controllers, you will need to follow these steps: Add a vrcpickup script on the root object, which will automatically add a RigidBody component to you object. The project started while Morrissette was playing the game Batman: Arkham Knight, when he stumbled across one particularly colorful soda machine - a rare bright spot in the darkness. Adding interactable objects that can be picked up. In just two weeks, he found close to 250 appearances, from the ubiquitous "Nuka-Cola" in the Fallout series to Grand Theft Auto's "Sprunk" and Hitman's "Fountain View." Morrissette, a professor of political science at Marshall University in Huntington, W.Va., began a project collecting screenshots of soda machines in video games. Wow, this video game soda machine Tumblr is gonna be great! /lU1Y3SUlIe- Jess Morrissette August 11, 2016
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |